import { Vector3 } from './Vector3.js';
import { _Math } from './Math.js';

/**
 * @author bhouston / http://clara.io
 */

function Line3( start, end ) {

	this.start = ( start !== undefined ) ? start : new Vector3();
	this.end = ( end !== undefined ) ? end : new Vector3();

}

Object.assign( Line3.prototype, {

	set: function ( start, end ) {

		this.start.copy( start );
		this.end.copy( end );

		return this;

	},

	clone: function () {

		return new this.constructor().copy( this );

	},

	copy: function ( line ) {

		this.start.copy( line.start );
		this.end.copy( line.end );

		return this;

	},

	getCenter: function ( target ) {

		if ( target === undefined ) {

			console.warn( 'THREE.Line3: .getCenter() target is now required' );
			target = new Vector3();

		}

		return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 );

	},

	delta: function ( target ) {

		if ( target === undefined ) {

			console.warn( 'THREE.Line3: .delta() target is now required' );
			target = new Vector3();

		}

		return target.subVectors( this.end, this.start );

	},

	distanceSq: function () {

		return this.start.distanceToSquared( this.end );

	},

	distance: function () {

		return this.start.distanceTo( this.end );

	},

	at: function ( t, target ) {

		if ( target === undefined ) {

			console.warn( 'THREE.Line3: .at() target is now required' );
			target = new Vector3();

		}

		return this.delta( target ).multiplyScalar( t ).add( this.start );

	},

	closestPointToPointParameter: function () {

		var startP = new Vector3();
		var startEnd = new Vector3();

		return function closestPointToPointParameter( point, clampToLine ) {

			startP.subVectors( point, this.start );
			startEnd.subVectors( this.end, this.start );

			var startEnd2 = startEnd.dot( startEnd );
			var startEnd_startP = startEnd.dot( startP );

			var t = startEnd_startP / startEnd2;

			if ( clampToLine ) {

				t = _Math.clamp( t, 0, 1 );

			}

			return t;

		};

	}(),

	closestPointToPoint: function ( point, clampToLine, target ) {

		var t = this.closestPointToPointParameter( point, clampToLine );

		if ( target === undefined ) {

			console.warn( 'THREE.Line3: .closestPointToPoint() target is now required' );
			target = new Vector3();

		}

		return this.delta( target ).multiplyScalar( t ).add( this.start );

	},

	applyMatrix4: function ( matrix ) {

		this.start.applyMatrix4( matrix );
		this.end.applyMatrix4( matrix );

		return this;

	},

	equals: function ( line ) {

		return line.start.equals( this.start ) && line.end.equals( this.end );

	}

} );


export { Line3 };
